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This track is an anomaly; it's the first track I wrote for the game, and I had experimented early on with running it through tape. I initially wanted to run everything through tape, but this turned out to be too impractical, because of the way we were syncing audio to things in the game (recordings on tape tend to fluctuate in tempo ever so gradually). Within a few days of meeting Renaud (FEZ evil genius programmer) in Montreal, I wrote this track. It represents my first feeling about how I thought the music in the game might sound. This was before any deliberation with Phil about the music direction, and it was inspired by some of the music concepts associated with FEZ pre-2010. Despite the majority of the music in the game being atmospheric, there are still a few spots where you will find some more upbeat, percussive tracks. If you look.
This is music for walking into the depths of the woods and forgetting about the world beyond the trees.
Joyful, mysterious, and wistful, these tracks are a perfect soundtrack for a magical adventure. Other suitable times to play this album include: when you need background music for your D&D session; while you're staring out the window on a foggy day; during a lengthy study/work session and need focus music. Could Not Be Worse
Quirky chip tunes collide with atmospheric strings on the musical component to a dig, fight, explore, and build game. Bandcamp New & Notable Nov 5, 2013